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Fun with Processing at GAFFTA

This weekend at the Gray Area Foundation for the Arts, I finally began learning something I’ve been wanting to for a long time: Processing. What is Processing? It’s an open source programming language...

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Using scripts to create spirographs in Illustrator and InDesign

I’ve recently did some research on spirographs and found lots of resources. My goal was to find tools that would automate the process and allow for experimentation. I’ll be sharing them here, as they...

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Using Processing to generate patterns for a brand identity

Earlier this year, I developed the new brand identity for AgilOne, in which patterns play a singular role. At the time, I wasn’t skilled enough to generate them through coding in Processing, so I...

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Attending workshops in Europe this summer

I received great news in the mail a few days ago from SUPSI (University of Applied Sciences and Arts of Southern Switzerland), in the city of Lugano in the Italian part of Switzerland: Dear Gaston, I...

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Arriving in Lugano

See more in Flickr. The main reason for this trip was to attend workshops, and the first one took place in Lugano. While I arrived on a rainy Sunday afternoon, the beauty of this city and lake were...

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SUPSI Lugano Interaction Design Processing Workshop 2013, Day 1

The first day of The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin, got off to a quick start on Monday. After breakfast at the campus cafeteria, we all met in the...

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SUPSI Lugano Interaction Design Processing Workshop 2013, Day 2

The focus on the second day of The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin, was to arrive at what kind of multiplayer game we would program. Individual players...

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SUPSI Lugano Interaction Design Processing Workshop 2013, Day 3

As we got to the middle of the week in The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin, the game started to take form. While some of us worked on developing our...

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SUPSI Lugano Interaction Design Processing Workshop 2013, Day 4

Thursday was a long day during the week-long The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin. We had to code code code in order to get the game ready for playtime on...

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SUPSI Lugano Interaction Design Processing Workshop 2013, Day 5

Finally Friday arrived, the last day of The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin. During the morning each of us contributed with final touches (I put some...

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SUPSI Lugano Interaction Design Processing Workshop 2013, Video

You may remember from a few months ago a series of posts about my time at the The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin. In his blog, Andreas has included his...

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